This post is actually for myself so I don’t need to sieve through the PSOW thread! I-it’s not like I wanted to share with anyone or anything…
No sticker, no Flict Ultimate Buster. What a lot of trouble for nothing 🙁
Anyway, here’s my notes for each stage of the new solo XQ, Heaven and Hell. Spawn manipulation makes most of this manageable, if not easy. Stage 10 is killer though.
Happy holidays! It’s been busy here but hopefully I’ll be able to get back into things. Some quick notes on TD4:
Mining Base Defense: Demise aka TD4
It’s been a week in and I’ve had the chance to try out a few builds in public games there. I’ve been doing lower block runs because a teammate is stopping their Premium subscription till Episode 4 hits, and a group of four can greatly help success rates even in public games. Not to mention letting me get away with trying out random class combinations.
Here’s some thoughts on how TD4 is like per not-so-usual class combo in a public MPA.
10% from Titles, Photon Art boosts all around, even Kreisenschlag finally got fixed after more than a year.
Only had time to try Gu/Ra and Fi/Ra out so far.
They’re calling it “PSO2 Large-scale Update 4: Trajectory to the Future“. Comes with balanced tweaks for the striking and ranged classes. Here’s my translation.
I know there’s 4rt’s damage calculator but I can’t find a sort function and a spreadsheet’s a bit more convenient for a large bunch of weapons so I built my own on Google Docs.
Insights after the jump. These graphs will end up in the Gear section of the relevant guides Soon™.