I need to update some older posts for the new skill point quests and 13* weapons. Some quick first impressions though.
The new 11* units seem to have a set bonus of only 30 ATK, not worth it even for entry-level. I’d stick to crafted Hiei, Tian or Negro set.
New 12* Jet Boots with a potential that’s the Tech equivalent of Zero Range Advance. Pass. New 12* Nox Dual Blades with Greater Strategic Stance – that’s interesting, will put that in the DB guide Soon™.
As a side note, I’ll be updating the builds for 89SP too.
As for the new 13*s… here’s how the Twin Machineguns stack up. Headshot Satellite Aim by a Gu/Ra with Shifta Drink, 90 ATK Tian set and 80 ATK affixes on all four pieces of equipment. A 12* and an 11* were also thrown in for reference:
Assuming a 6% damage bonus, It’s weaker than specialized sub-13*s like Blocker Bread, but still a tiny bit better than a generic one like Blitz Fender. Better than Ideal on mobs too, although that’s not much of an achievement.
That’s enough for a rough idea of where the Xie weapons stand. Looking at Jet Boots, again vs 12* and 11*:
Surprisingly, Xie’s Jet Boots are worse than Evil Pirikanet with a Magatsuhi/Vento set too.
Not going to do one for Dual Blades, the potential won’t work with PBF.
Selphea is just some random gamer who can never decide what to play and runs weird builds. But hey at least they work!