Home » PSO2 Dual Blade Bouncer Guide Pt.2: Class Combos & Builds

PSO2 Dual Blade Bouncer Guide Pt.2: Class Combos & Builds

Bouncer’s main role is a boss killer with Photon Blade Fever (PBF). Despite not having main class skills, there are four titles that can be obtained by collecting rare Bouncer weapons, which will give a total 10% boost to Bouncer weapons when being a main class Bouncer. In addition, a main class Bouncer can equip 13★ weapons.

This guide will go from most mainstream to least.


Hunter (Hu) is the universal melee subclass. Lots of damage boosts with the Fury and JA skills. A class using Striking weapons can’t really go wrong with a Hunter subclass.

  • Activate Fury Stance for an always-on damage bonus (1.32x)
  • Perform Just Attacks to get JA Bonus and Fury Combo Up (1.33x)
  • Total bonuses: 1.76x

Hunter subclass also packs utility skills like Massive Hunter – turn it on with PBF and never get knocked out of the air. Then there’s Automate Halfline and Flash Guard to help eat up enemy attacks with super armor.

Hunter’s drawback is that it is very reliant on Just Attacks. Immortal Dove JA into PBF is excellent DPS, but drops the Bo/Hu to the ground, so it does not have a good PBF option for hitting air targets.

See a basic Bo/Hu build


Fighter requires finesse due to positioning-sensitive Stances and need for PP management.

  • Activate Brave Stance and attack from the target’s front (1.5x)
  • Rotate Photon Arts or use uncharged Techs to lead into Photon Arts for Tech Arts JA Bonus (1.15x)
  • Drop below 50% PP for PP Slayer (200 ATK ~= 7% damage)
  • Total bonuses: ~1.84x

Fighter (Fi), when compared to the standard Bo/Hu, is about two things. The first is getting both Tech Arts JA and PP Slayer to kick in on Photon Arts to get slightly better damage. Second is the option to Tech Cancel PBF to quickly throw out a barrage of Photon Blades.

On the other hand, in situations where a Bo/Fi cannot Tech Arts JA, for example using Immortal Dove JA into PBF, damage will be quite far behind a Bo/Hu.

See a basic Bo/Fi build

In earlier days of Bouncer’s release, going Fi/Bo to take advantage of Fighter’s main class skills such as Limit Break and Critical Strike was common. Today, 13★ weapons are much more accessible, on top of the 10% title bonus.

There have also been various changes in quest design that make swapping to Jet Boots for wider area of effect or changing to Break Stance useful. At the same time, Limit Break is very risky for little reward. As such, Fi/Bo can no longer be recommended.


Gunner (Gu) was paired with Bouncer mainly for a combined burst with PBF and Chain Trigger. Tech Cancel can build Chain and stunlock a boss at the same time, to set up a damage spike. In addition, Gunner has a decent amount of damage boosters outside of Chain Trigger.

This is now an outdated build, as Gu/Bo cannot equip 13★ Dual Blades. On the other hand, Bo/Gu loses High Time and so cannot scrape together enough damage bonuses.

Keeping these old videos here for posterity though:


Similar to Fi/Bo and Gu/Bo, accessible main class-only 13★ weapons and the main class title bonus have not been kind to Te/Bo.

Jet Boots Te/Bo is still an option for cheap Techer levelling to get the class cap bonus without needing a rainbow set, but a Dual Blade Te/Bo is too expensive for too little reward to justify now. Check Jet Boots Part 2 for more on Jet Boots.


Check under Jet Boots Part 2. Don’t do this with Dual Blades. Braver rewards four things:

  1. Normal attacks, which Dual Blades rarely use, especially not for damage
  2. Hitting weak points, which most mobs do not have
  3. Hitting weak element with techs, but Dual Blades don’t do tech-based damage.
  4. Charged attacks, which Dual Blades do not have

So Dual Blades don’t really work with Braver. Maybe someday when and if Sega chooses to make Attack Advance apply to Photon Blade throws.

Other posts in this series:

Last Updated 15th January 2017

34 thoughts on “PSO2 Dual Blade Bouncer Guide Pt.2: Class Combos & Builds”

  1. how does bo/fi compare to bo/hu? if im a freemium/casual player with no intention to go premium, which would be a better choice for dual blades? would a bo/hu be lacking by a mile behind a fi/bo or bo/fi in terms of damage/dps? I am not very good at dodging sudden attacks but do know enough about how most enemies/bosses attack pattern to be able to at least avoid dying all the time. fi/bo does sound a bit difficult with limit break (probably dies in 1 hit? idk)

    what about mags? are dex mags neccessary? or do i go full s-atk mag?

    i would like to be able to hold my own against bosses, and not be a burden to teams/mpa.


    1. Dex Mag is not really necessary. It’s nice to have if you’re using more than one ATK type, like Gu/Bo. When using crafted gear on Level 80 high Dex bosses, Dex Mag is also a teeny tiny improvement – like 1-2%, and it’s at a similarly small disadvantage vs weak Level 60ish mobs. SATK is more widely applicable.

      As far as costs go, Bo/Fi and Bo/Hu will be cheaper than Fi/Bo, but they will both be equally expensive. The advantage of Bo/Fi is that you can use Tech Cancel, which should be about 15% more DPS in Brave Stance if you can pull it off, or 34% in Wise if you get the opportunity. But Bo/Hu is a lot more survivable for sure.

      Compared to Br/Hu… I can’t say :p But if you’re coming from Br/Hu I think Bo/Hu should be easier to get into.

      1. i see. is bo/hu a lot better than br/hu’s damage output these days?

        bo/hu or bo/fi oh the dilemma @@

        1. They should be close enough if you’re talking Br/Hu vs Bo/Hu, just that Bouncer can stay in the air better so they can do damage on high targets easier, but Katana has a better ground game with block and counter.

  2. Can the Fi/Bo build here be adapted for use with Double Saber? Fi/Bo highly appeals to me though I would like to use Double Saber over Twin Daggers. Sorry if this is question is madness; new-ish player here learning the ropes.

    1. Only works with shooting attacks. If you only use guns, at least you can apply the bonuses of both classes, but then Ra/Bo would make more sense.

      Trouble is, Ra/Bo will need rainbow rifles, launchers and gunslashes and doesn’t really get a lot out of Bo sub for all that trouble.

    1. It’s Gunner’s main class skill, High Time. That one gives 20% damage. Bouncer’s main class skill… doesn’t exist :p

      Well there’s Break Stance D Bonus but that one is like, you lose 20% damage from High Time, you lose Elemental Stance and your subclass only gives you 20% damage from Perfect Keeper. With 13* or something I guess it’s somewhat justifiable, but you could use 13* TMGs as Gu/Bo and the 20% from High Time still compensates for not having 13* compared to Bo/Gu.

    1. Title bonus as in the 4 x 2.5% bonus damage titles you get for finding rare BO weapons – check the Title counter 🙂

      1. Thank you ^^. oh, another question :p my main is a fi/bo (critical build) with Red DB atm, so I’m about to get my Ideal Duos.. do I need to extend it right? to what level?

        (sorry for my bad english btw ;_;)

  3. Hey :D, I just got back to PSO2 after a long hiatus and I just recovered my old lost account. I had a Bo/Fi with a crafted mastery build and since 13* have been introduced most people and as I saw on your guide craft mastery isn’t too good nowadays. I just want to ask on where should I put points aside from the core skills written on the guide, not really sure on where should I put it since I’m still adapting to all the patches I missed xD

    1. Yea there’s a lot more freedom now and not much impact to the main build no matter which route you take. They could go into Rapid Boost and other Jet Boots skills to dual weapon, or max SATK 1 for a tiny boost of around 2% after buffs, or Break Stance for a boost vs EQ bosses like PD and Magatsu… can’t really go wrong whichever way TBH

  4. For Bo/Hu, I personally find the JA bonus build completely useless because it takes away Tech Cancel. Without Tech Cancel, PBF’s DPS becomes subpar, and I don’t think JA bonus multiplier can compensate DPS for the hits per second lost.

    On a more personal bias, I also avoid JA bonus because I’m a button masher and my timing isn’t very good.

    I think the points for JA bonus should be spent somewhere else. Where the extra points go is up to you.

    1. The JA window is huge, and for a Bo/Hu with full JA bonuses, JA > Tech Cancel. In fact, a Bo/Hu using Immortal Dove – PBF is only a few % off from a Bo/Fi using Tech Cancel PBF in the air with PP Slayer going. Without both Shifta Air and PP Slayer, Tech Cancel is actually behind.

  5. With skill rings coming out shortly, do you think the R / C crit strike striking ring with Bo/Hu justify a crit build? I know the actual numbers aren’t known at this time, but lets say its just as strong as Fi’s skill. That would bring another 1.15x which makes Bo/Hu sound a bunch better and possibly more appealing than Bo/Fi.

    1. It’s too early to call, because Bo/Hu can also spend 20pts on SATK instead of crit and use Perfect Keeper rings.

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