To set Joy2Key up for Kritika, first download and run Joy2key as admin. After Joy2key is running (and configured if this is the first time), run Kritika.
The first screen on Joy2key should look like this, minus pre-configured keys.
After that, double click each line to assign your binding. For example, binding the D-pad’s left movement on the gamepad to A on the keyboard here:
To bind mouse movement, click on the “Mouse” tab and use the cursor movement sliders.
The bindings I set up are for an X360 controller. Other gamepads may vary.
I set the D-pad to movement keys and the right analog stick to camera movement. The front buttons are used for basic controls:
- Normal attack/Interact (Left Click and F bound to the same key)
- Special followups (Right click, Q and E bound to the same key)
The top four buttons (5, 6, 11, 12 on the Joy2key screen for an X360 controller) are for skills. I bound a key on the left analog pad to Caps Lock to switch palettes, so I can access up to 8 skills. The bottom row ends up empty ^^;
There’s still three more left analog buttons to bind, so there’s room for a few more, but the gamepad experience ends up very different from keyboard and mouse.
Conclusion: THIS IS VERY TROUBLESOME! But hey it works…
And if you happen to have an X360 controller, here’s my saved Joy2key profile:
Selphea is just some random gamer who can never decide what to play and runs weird builds. But hey at least they work!