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Gunner Guide

PSO2 Gunner Guide Pt.4: Photon Arts and Strategy

Gunner hits hardest at close range because of various Zero Range bonuses. Zero Range bonuses obviously don’t reach very far, but Gunners can pull a few tricks to get into Zero Range. Guns are still guns too, so shooting from afar is still an option.

This section outlines a basic strategy for Twin Machineguns, starting with key Photon Arts, then touching on the more situational attacks.

Read More »PSO2 Gunner Guide Pt.4: Photon Arts and Strategy

PSO2 Gunner Guide Pt.2: Builds & Class Combos

Today, Gunner builds focus mostly around Twin Machinegun use. Here’s a few sample builds for using guns with Gunner. Not all skill points are spent, because after taking the important skills, the last few points are really down to personal preference.

Once upon a time, Gunner was a highly compatible class, able to give any weapon massive burst damage. Unfortunately, Gunner burst with cross class weapons was so exploitable that players could kill raid bosses in seconds. Slowly, Sega slowly restricted Chain Trigger, most recently putting a 999,999 damage cap on selected bosses. That greatly restricts options for Gunner, but at least makes things simpler – there’s now only three classes that really work in most situations.

Read More »PSO2 Gunner Guide Pt.2: Builds & Class Combos

PSO2 Gunner Guide Pt.1: Introduction & Skills

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If you fight a 12-man Emergency Quest boss, and it suddenly skips a phase, open the Nearby Characters window. Chances are a Gunner did it. Want to get your own super damage burst too? Read on.

This is Part 1 of the Gunner guide, which covers the skill tree and directions. Part 2 covers main and subclasses. Part 3 discusses gear and affixes, and Part 4 covers Photon Arts (PAs) and strategy.
Read More »PSO2 Gunner Guide Pt.1: Introduction & Skills