I’m still peeking around the corner at PSO2 and… there’s balance patch notes! A lot of them.
The Wired Lance changes are fairly significant, considering it was mostly relegated to Holding Current. Still, I’m not sure if it solves the underlying issue of short AoEs and over-reliance on grabs. They take so long to do damage that the enemy usually moves by then.
The Twin Dagger changes give a weapon that’s good at killing bosses and has a lot of redundant attacks slightly better redundant options for killing bosses.
Launcher changes are good and Teching changes are nice I guess.
Jet Boots changes don’t fix the underlying problem that Jet Boots DPS is too much effort for too little reward.
In all, this is an overly conservative balance pass that doesn’t really fix a lot of fundamental issues, like the lack of good melee main class skills not called “Critical Strike” or “Limit Break”, Twin Daggers’ lack of AoE, Gunslash’s poor anti-boss ability, Jet Boots’ lack of range and PP management, Dual Blades’ low damage outside of Photon Blade Fever.
Still, free reset pass so I can’t complain.
Full translation follows.
Read more PSO2 – April 20th Balance Changes