There’s a lot of stuff in the Las Vegas update! As usual, patch notes on Bumped, most of the details on PSOW and I’ll give my $0.02 and tl;dr version here.
There’s a new affix on PSO2, Extreceptor aka Extreme Receptor. An affix obtained from PSO2es Emergency Quests. Increases Flict and Alter affix rates to 100%, and increases Stat IV affix rates to 60%.
Practically speaking, Extreceptor only drops at low slot counts. Up to 4 slots is cheap for weapons. Units… not so much. I happen to have a 4 slot Rifle that needs upslotting, so here’s trying the new affix out.
So… lemme get this outta the way first. I got more doujin swag than official swag because it was PSO2 day @ Comiket 90. ARKs Festa happened to fall on the same day and both started at 10am.
I figure every other time of year I can support Sega, but this one time I’d rather support the fans first, so doujin it is (along with some official stuff):
So much backlog! Doom Break, Yamato Factor, Ray weapon recommendations, PA crafts… it’s a little depressing. At least Beach Wars is boring, which is why I’m here :p
Anyway, Affixing 101 is updated. Not many changes though. Doom Break just introduces a new alternative for cheap upslots. Yamato Factor is an alternative to Modulator, so doesn’t change much either.
PSO2 Gunner Guide is updated too. Some stuff about TMG Arts S Charge, crafted PAs and putting all my Gu/Fi notes down.
PSO2 Dual Blade Bouncer Guide is also updated. Mostly Kestrel 0 and NT weapons, and taking out some really old stuff about crafted weapons.
PSO2 Jet Boots Bouncer Guide is also updated. Again, mostly NT weapons and taking out crafted weapons.
Summoner I’m getting some extra help on, so that should be about it for now.
Once upon a time, Excubes were needed for Grind Success 30% and FUN to buy Risk -2s and Grind Success 10%s. Then NT grinding came along and made that all irrelevant.
So I have a surplus of Excubes. Emergency Quests continue to give me even more 10★s. And finally I happen to have five new 13★s to grind, courtesy of Yamato. Time for some resource reallocation.
I’ll just leave my 2nd run here. Played through as Gu/Fi to be less WB reliant, since Tokyo choppers and tanks don’t have readily accessible weak points.
So this is Phantom Battleship Yamato:
- Kill Tokyo trash
- Kill immobile turrets
- Hop into AIS and kill more immobile turrets
- Photo op and collect loot.
Avoid bad-looking shapes on the ground and enjoy the cool music. That’s all there is to it, so I’ll focus on other stuff now.
I’m still peeking around the corner at PSO2 and… there’s balance patch notes! A lot of them.
The Wired Lance changes are fairly significant, considering it was mostly relegated to Holding Current. Still, I’m not sure if it solves the underlying issue of short AoEs and over-reliance on grabs. They take so long to do damage that the enemy usually moves by then.
The Twin Dagger changes give a weapon that’s good at killing bosses and has a lot of redundant attacks slightly better redundant options for killing bosses.
Launcher changes are good and Teching changes are nice I guess.
Jet Boots changes don’t fix the underlying problem that Jet Boots DPS is too much effort for too little reward.
In all, this is an overly conservative balance pass that doesn’t really fix a lot of fundamental issues, like the lack of good melee main class skills not called “Critical Strike” or “Limit Break”, Twin Daggers’ lack of AoE, Gunslash’s poor anti-boss ability, Jet Boots’ lack of range and PP management, Dual Blades’ low damage outside of Photon Blade Fever.
Still, free reset pass so I can’t complain.
Full translation follows.