Jet Boots Bouncer Guide Pt.2: Class Combos & Builds

A Jet Boots Bouncer can go for two main routes: Offensive tech usage enabled or no techs, pure Striking. Offensive techs are used to set the Jet Boots element and build Gear, which are discharged with Vinto, so an offensive tech enabled Jet Boots Bouncer has more flexibility and DPS with Vinto setups against bosses. On the other hand, a pure Striking Bouncer can use Dual Blades.

Once upon a time, Bouncer had little to no incentive to be a main class. As of the Path to the Future update, there are four titles that give a total 10% boost to Bouncer (Bo) weapons as a main class Bouncer. In addition, a main class Bouncer can equip 13★ weapons. Bouncer main is now attractive and likely more future-proof.

This guide will go from most mainstream to least.

Hunter

Hunter (Hu) represents the first of the Jet Boots routes – SATK-based pure Striking. It has skills that allow it to brute force through opponents, and can switch to Dual Blades if the situation calls for it. Turn on Massive Hunter and never get interrupted while charging attacks like Strike Gust. Automate Halfline also heals you when you absorbing hit using the super armor on many Jet Boots PAs.

Hunter’s damage bonuses are as follows.

  • Activate Fury Stance for an always-on damage bonus (1.32x)
  • Perform Just Attacks to get JA Bonus and Fury Combo Up (1.33x)
  • Total bonuses: 1.76x

Use Dual Blades as a backup for Anga, or even other pesky bosses. 10% Title bonus on that is very nice.

A slight minus to Hunter is that Fury Stance does not boost Technique damage. This means Switch Strike should be a given.

BASIC JET BOOTS BO/HU BUILD

Fighter

Fighter (Fi) is the second of two main routes for Jet Boots – the TATK-based hybrid teching/striking route. A Bo/Fi  can use TATK to power both Striking damage on kicks, as well as respectable Technique damage. This allows for weaving damaging Techs into Vinto rotations using the L/Jet Boots Tech Arts S. Charge ring.

Fighter main, or Fi/Bo used to be popular earlier in Episode 3, but main class bonuses, 13★s and some essential skills being locked to main class, like Jet Boots Escape,

On the flipside, Bo/Fi offers the highest sustainable kick and Technique damage with 13★s and the 10% Title bonus, while retaining access to Jet Boots’ main class skills.

  • Activate Brave Stance and attack from the target’s front (1.5x)
  • Rotate Photon Arts or use uncharged Techs to lead into Photon Arts for Tech Arts JA Bonus (1.15x)
  • Drop below 50% PP for PP Slayer (200 ATK ~= 7% damage)
  • Total bonuses: ~1.84x

Tech Arts JA (TAJA) is practically free. Open with a Technique to either set the Jet Boots’ element, self-buff, or do a tick of damage. JA into a Photon Art after and tada, instant TAJA. PP Slayer is another easy bonus as well, reachable within a few Photon Arts.

Some side benefits are that Adrenaline extends the duration of Bouncer’s Shifta and Deband ticks. Chase Advance also tends to kick in on beefier mobs using Moment Gale, because the built in Zanverse can apply Mirage. After Moment Gale, using an Elemental Burst practically guarantees Chase.

The Technique damage bonuses from Brave Stance and Tech Arts JA are significant, to the point where they can do decent damage with Techs, especially overpowered ones such as Concentrated Ragrants.

BASIC JET BOOTS BO/FI BUILD

Techer

Techer (Te) is usually mentioned as a support-oriented combination, done as Te/Bo for the main class support buffs Shifta Strike and Deband Toughness. Techer’s damage bonuses are also on the low side, as follows:

  • Cast Shifta on yourself with Shifta Strike (1.1x)
  • Hit the target’s elemental weakness with Elemental Weak Hit (1.2x)
  • Total bonuses: 1.32x

With another Techer in the party for Shifta Strike, Te/Bo’s bonuses on Techer side drops to 1.2x relative to the other combinations. Te/Bo also loses out on the 10% title bonus and lacks access to 13★ Jet Boots, so its damage lags very far behind other combinations.

Techer’s PP management skills work best with charged abilities that allow for passive PP regeneration, like Techs with Charge PP Revival and Bullet Bow normal attacks. Conversely, Bouncer’s PP is usually locked in place mid-attack, followed by spikes in PP from normal attacks and Shift spin kicks, making them unsuitable.

In addition, Techer masteries work with a single element, while Elemental Stance and Elemental Weak Hit require the use of all elements.

To compensate for low damage, Wand use for mobbing is an option, although damage may be lacking as Bouncer does not offer much for wand damage.

As a result, Techer is usually matched with Braver, Fighter or Hunter for the same buffing and support capability, but better synergy.

BASIC Jet Boots TE/BO BUILD

Braver

(Note: Not Recommended)

Braver (Br) essentially represents another hybrid striking/teching route with less damage, but access to Banish Arrow. Outside of Banish, Br bonuses are on the low side:

  • Activate Average Stance for an always-on damage bonus (1.265x) OR
  • Activate Weak Stance and hit Weak Points (1.485x)
  • Charge an attack with the relevant Stance Charge skill (1.1x)
  • Total bonuses: 1.39x to 1.63x on charged attacks and Techniques.

Both stances will be necessary, because many mobs do not have weak points for Striking attacks to hit, while Average Stance is inadequate for bosses when paired with Bouncer’s the low damage bonuses.

Most Braver skills will not work well with Jet Boots. Attack Advance only boosts normal attacks and not the Shift spin kicks. Snatch JA does not work since Jet Boots use Mirage Step instead of the typical Step, and Quick Mate is of little benefit due to Megiverse being available.

The main draw of Braver is Bullet Bow for Banish Arrow. Much like how Forces and Techers use a Braver subclass, but on a much weaker level. Banish Arrow with charged Techniques and Rapid Shoot Mastery active allows for a relatively safe, decent-damage method of attack on bosses. This means a high TATK bow like Rikauteri is needed.

When Rapid Shoot is active, Deband PP and Elemental PP will be triggered three times per normal attack, which helps with PP management.

BASIC JET BOOTS/BULLET BOW BO/BR BUILD

Other posts in this series:

Last Updated 7th August, 2016

Selphea

Selphea is a crazy MMO player who can never decide what to play and runs weird builds. But hey at least they work!