Gearing a Gunner is fairly cheap compared to other classes. Only one or two pairs of Twin Machineguns and one set of units to worry about, unless going for high-end optimization. This guide will walk through options from entry-level endgame gear to the high-end 13★s.
At this point, NT weapons have matured enough and are very easy to grind. I cannot recommend for anyone to go through the hassle of grinding and extension for older weapons anymore, unless they are the absolute best weapons.
Before Level 50, practically anything goes. Once in Super Hard difficulty, make it a priority to get an entry-level weapon, unlocked with a Level 1 potential, grinded to +10 and 50% attribute.
Dio Radiegle NT (JP: ディオラディエグル-NT)
Immediate Strike potential for 5% more damage on Just Attacks. This weapon is, objectively speaking, not the best weapon below 12★ by far. However, it compensates in two ways. First, it’s dirt common and therefore very easy to get 50% attribute and max out. Second, it’s an NT weapon and therefore can be fed into your next upgrade when it comes along.
Just max this out to tide you along then feed it to 13★ NT weapon.
Invade Rain (JP: インヴェイドレイン)
Don’t bother unlocking the potential. It’s a 1.25% damage gain with Twin Machinegun Mastery. Not worth the Lambda Grinders.
That aside, it comes with pre-grinded with 60% attribute and nice affixes, has above average ATK and is very accessible at 100 Caligula Stones. Has some variance, but Zero Range Critical solves a good part of that.
Even if Profound Darkness is hard to come by, look out for Limited Quests or Emergency Quests that give Weapons Badges to convert to Caligulas.
Ray Twin Machinegun (JP: レイTマシンガン)
Collection file expires October 19th, 2016
Increases damage by 10%, reduces damage taken by 5% and reduces PP costs by 10%. Accessible collection file and great utility on the weapon.
Main drawback is that this is subject to the Emergency Quest schedule.
Mistil Orbit (JP: ミストールオービット)
Expedient Maneuvers Type 1 potential increases attack PP restoration by 60% and PP restoration when sheathed by 200%. When unsheathed, PP does not regenerate. Damage is increased by 13%.
For Twin Machineguns which has a fast, ranged normal attack, the attack PP restoration makes up for having no natural regeneration when unsheathed. When paired with the Orbital Leg unit, Mistil Orbit comes within 1% of Austere, while having the PP generation perks, making both options very competitive based on personal preference.
Austere Rain (JP: オフスティアレイン)
Exchange a ridiculous amount of stones to get one of these. Best Twin Machineguns for raw damage in the game by a small margin, for a disproportionate amount more effort. Get this for swag.
Look for units with a set bonus of at least 60 RATK and 10PP. Low base stats on a unit are not a concern as they can be overwritten with Extend Equipment. Hence, the main things to look out for are set bonus, and for intermediate/disposable sets, cost of grinding and affixing.
Hiei makes for a good intermediate set while farming for the rarer 11★ units, or a Gunner could simply pick up a Tian set, grind, affix and Extend it and call it a day.
60 ATK and 10 PP on the set bonus. Magatsu drops these like candy, and they are very cheap to grind and affix. Affixing a Hiei unit with 5 fodders only costs 40,000 meseta, or less than 5% the cost of affixing an equivalent Saiki unit. If aiming for a Saiki set, a Hiei set grinded and affixed on the cheap, then Extended to Ex3 is a good disposable placeholder.
As this set is meant for low-level characters, their equip requirements are low, and base stats will be able to tide through lower difficulty levels. At Super Hard difficulty and above however, its defenses can considered paper-thin. Remedy this by crafting the units using Extend Equipment. Lower extension levels will bump their defensive stats to a serviceable state, while higher extension levels will make them competitive with the 11★ sets.
90 RATK and 10 PP on the set bonus. These are fairly common units that are slightly more expensive to affix than the Hiei set. A Tian set gives the highest RATK out of any generic set bonus. When crafted, they are arguably better than higher end sets, at least as far as raw RATK goes.
Tian Set + Orbital Set
A combined 140 RATK and 10 PP on the set bonus. Tian’s hefty RATK can stack with the Orbital weapon and unit set bonus to create a monstrously high amount of ATK from set bonuses.
60 ATK, 25 PP and 80 Dex set bonus. The hefty PP on the set bonus means Saiki has the potential to become the highest PP set by a longshot. However, the base items have only 50 HP and 0 PP apiece, which are very poor base stats, especially for an 11★ unit.
With crafting, the 50 HP apiece can either be upgraded to 100 HP, or traded for 10 PP. The net HP gain outstrips the loss in defenses, while the gain in PP is regarded as more valuable for the ability to spam more PAs.
Twin Machineguns can get away with slightly less PP due to Showtime Star, while benefiting from some HP for being a close quarters character with a dodge that has somewhat tight timing.
All out RATK with a bit of PP and HP from miscellaneous combo affixes like Souls, Alter or Flict Tiro, Fevers and Noble Shoots can work here.
L/Front S. Roll is the current popular option since a forward S. Roll essentially solves the age old Gunner problem of not being able to reposition forward easily.
L/High Time Keep is a little questionable, since it doesn’t prevent you from losing One More Time, and One More Time’s damage bonus is perma-maxed once it kicks in. It’s effectively half-useful for half the time.
For the Right ring,
R/C Strike Ranged would be the first choice, if only because there’s nothing else particularly attractive.
After that is R/Elemental PP Restorate Field. Just make sure your Twin Machineguns are Light and it will work for every boss that matters.
After that would be a tossup between R/PP Convert and R/Massive Hunter. Neither are very attractive because Gu already has good PP management and plenty of super armor and invincible frames.
Other posts in this series:
- PSO2 Gunner Guide Pt.1: Skills
- PSO2 Gunner Guide Pt.2: Builds & Class Combos
- PSO2 Gunner Guide Pt.3: Gear and Affixes
- PSO2 Gunner Guide Pt.4: Photon Arts and Strategy
Last Updated 24th July, 2016