PSO2 Gunner Guide Pt.3: Gear and Affixes

Gearing a Gunner is fairly cheap compared to other classes. One Twin Machinegun, one Orbit Rifle and done.


Around level 50 or so, get a set of cheap, fast to pick up and easy to grind gear. The game will increase in difficulty, but this set should last till level 70.

Arks Cadet Loadout

 Dio Radiegle NT (JP: ディオラディエグル-NT) 

This weapon is, objectively speaking, not the best weapon by far. However, it compensates in two ways. First, it’s dirt common and therefore very easy to buy from player shops and grind to +32. Second, it’s an NT weapon and therefore can be fed into your next upgrade when it comes along. This makes Dio a great stepping stone to better weapons.

 Hiei Set

  • Rear: リア/ヒエイホウヨク
  • Arm: アーム/ヒエイソウ
  • Leg: レッグ/ヒエイショク

Search player shops for these and grab them if they’re under 30,000 meseta. Their set bonus is a respectable 60 ATK and 10 PP. Magatsu and Yamato drop these like candy, so they should be in constant supply. They’re also cheap to grind and affix. Affixing a Hiei unit with 5 fodders only costs 40,000 meseta. That’s less than 5% the cost of affixing a Saiki unit.

This set is designed for low-level characters, so their equip requirements are low. Their defenses are enough to tide through lower difficulty levels.

At Super Hard difficulty and above, its defenses are paper-thin. Squeeze a bit more life out of these units using Extend Equipment. No need to use special recipes, just go as far as default recipes let you go, or Ex.5.

Arks Advanced Loadout

Congratulations, you’ve graduated from the Arks Cadet School! The next challenge is to unlock expert blocks, and the Level 80 cap. Those are gated behind a 13★ weapon grinded to +35, and clearing Stages 1 to 5 of the Heaven and Hell Extreme Quest. This loadout is for getting there.

Since things start getting serious here, consider some basic 4-slot affixes on this set, like Fang Soul/Shoot III/Saint Fever or Spirita III/Alter Arma.

 Bullet Revolutio (JP: バレットレボルシオ)
Collection file expires March 21st, 2018

Increases ranged damage on weak points by 9%. All things considered, it’s alright, with the caveats that most raid bosses don’t have weak points and it doesn’t affect Striking attacks.

More importantly, this can be obtained solo, and at your own pace. Pick up the Collection file, then spam Urban Super Hard Advanced Quest (SHAQ) at Risk 10 or higher. This is the most accessible 13★ to get to +35. Gunner has it easy, since every enemy in Urban has a weak point, and Dark Ragne is a very straightforward boss, just break its leg and chain its core.

To get Capsules, start running Very Hard Advanced Quests early – as soon as they unlock at level 40. Accumulate about 400ish C capsules, then convert them upwards to 40 F capsules at Notburga’s exchange shop. Fill a party with friends or friend partners, then run four Sanctum SHAQs with rare drop boosts and fully explore the map. That should get a supply of SHAQ capsules rolling.

   Kaiser / Elmre Set

  • Rear: リア/カイゼルエルテ
  • Arm: アーム/カイゼルカフテ
  • Leg: レッグ/エルムレシータ

The Kaiser set is an easy to obtain 11★ set. Deus Esca drops them like candy, so grab them from Player Shops for cheap. It has a very solid 90 RATK bonus, 15PP on each unit and decent resists. Most importantly, it leaves the Leg slot empty for a 12★ to sit there.

For Gunners, having a 12★ unit is amazing, because the Twin Machinegun Stance Up ring will be sitting in the Ring slot, leaving no room for a second L ring.

That’s where Leg/Elmre Theta comes in. Not the best 12★, but the most reliable to obtain. Get it by farming 2017 badges from the daily Level Up Quest – typically the bottom quest under Recommended Quests, with an edgy name that has “Chaotic” or “Darkness” somewhere in it.

 L / Twin Machinegun Stance Up (JP: L/TマシンガンSアップ)

Bumps Ranged damage on classes with Stances by 30%. Even at level 1 it’s already a 20% boost to Ranged attacks. This is the ring that killed Gu/Ra, goes without saying that this is a must-have.

 L / Front S. Roll (JP: L/フロントSロール)

Enables S. Rolling forward. Level 1 is fine, subsequent levels only increase the damage of the weak shots during the roll. Get a 12★ unit, stuff a level 1 Front S. Roll ring inside, proceed to get mind blown and wonder why it took four years to add this.

Arks Elite Loadout

After unlocking everything, here’s the endgame, best-in-slot, blow tens of millions of meseta for miniscule improvement stuff. The sky’s the limit here.

 Zeinesis Vulcan (JP: ゼイネシスバルカン)
Collection file expires November 1st, 2017

Extreme ATK, and has a potential that requires a ton of Qliphard fuses which doubles affixed stats and boosts damage by 14%. As far as raw damage goes, this is top-of-the-line. It’s also the only top tier Twin Machinegun in rotation at the time of writing.

 Skvarl Orbit (JP: スクヴァールオービット)
Collection file expires May 24th, 2017

This makes a really good battery. Need PP but boss is flying or burrowing off somewhere? Swap to this and wait. Good for End Attracting random enemies that run off into the distance too. Collection file is about to expire, but this weapon is so good it deserves a permanent slot here. If it ever comes up again, GET IT!

   Ray Set

  • Rear: リア/サーキュレイ
  • Arm: アーム/サーカレイ
  • Leg: レッグ/サークレイ

Semi-rare units from Amduscia Ultimate Quest. The nice thing is they’ll be here no matter how the Emergency Quest schedule changes. They can also be upgraded to the Union set using Union Boosters. To get Union Boosters, exchange 50 2017 Gold Badges for a solo Profound Darkness trigger, then clear the quest.


Twin Machineguns can get away with slightly less PP due to Showtime Star, while benefiting from some HP for being a close quarters character with a dodge that has somewhat tight timing.

All out RATK with a bit of PP and HP from miscellaneous combo affixes like Souls, Alter or Flict Tiro, Fevers and Noble Shoots can work here.

For an affixing guide, look here. For an affixing simulator, look here.


Other posts in this series:

Last Updated 23rd April, 2017

Selphea is a crazy MMO player who can never decide what to play and runs weird builds. But hey at least they work!
  • Shin

    Mag stats?

    • Selphea

      Full RATK.

      • Shin

        Thank you 😀

  • Fujita

    Is it worth getting a Nox Chario, if I can’t afford a 13*?

    • Selphea

      It boosts Elder Rebellion which is likely not the most frequently used PA. The 12*s are all kind of situational/disappointing. Blocker Bredd does well enough IMO, but if you want a TMG for long range and multiple PAs then try for Xie’s. Grypon LQ is quite generous.

  • sodisna

    What’s your opinion on a pure PP build for units? :

    • Selphea

      If you think you can pull it off, go for it. Just remember that TMGs are close range weapons and and Perfect Keeper will be harder to upkeep.

  • Sarr

    Question on using the Tian set: Since it’s only two pieces, what do you recommend using for the Leg Unit? (GU/RA)

    • Selphea

      Any leg unit will do, just craft it with either HP or PP depending on preference. If you don’t want to craft then Ing Plate or White Tail, but they have lower defensive stats than a crafted unit.

  • Mbah Greget

    for overall, better to use Brisa set or full crafted Tian set? isn’t that egg blasters have same pot with 2000H?

    • Selphea

      For pure RATK/Gu I’d go with Tian, for Gu/Bo or Gunslasher Fi/Gu I’d go with Brisa or Saiki.

      Egg Blasters have the same pot but are seasonal, when I wrote the guide they were like 300k each so i didn’t recommend but if they’re cheaper now go get them.

      • Mbah Greget

        how many pp and r-atk from affix then you recommended for gu?

        hmm .. i guess i’m lucky that have it at 50 light element .. 🙂

        • Selphea


          RATK – as high as you can go, but 60 at bare minimum.
          PP – considering Gu has Showtime Star you can get away with less but personally I go for 140-150, some players prefer more, others just rely on Showtime Star.

  • disqus_fgqoYfxt1D

    What about Helen Trager?

    • Selphea

      Yas2k is likely cheaper but if you can get a +40 Trager for cheap, go for it. Either way TMGs have the easiest 13* grind so neither of them should last very long.

  • Awsetki

    I already have Twin Awatsuki from Xie with pot lvl 1 (only unlock, not upgrading again to +10 due to meseta crisis), 135ratk 6pp affixes (5slot), 60 light atribute. is that worth to upgrade to Skull Fejisa / Ideal?

  • Sigheart Valeth

    What are your thoughts on Yasminkov 8000C? I’ve looted one from Profound Invasion and since I’m still far away from getting an Ideal, and Blitz Fender’s expensive, I’m thinking of using it. Other than that I’m also considering Helen Trager. But yeah, just want to hear your thoughts on it considering TMGs recover PP quite well.

    • Sigheart Valeth

      Also, there’s a new 12* (Final Fender) with a pot similar to Perfect Keeper, which at pot3 increases damage by 15% when at 60% HP or above. But seeing your computations, would Blitz Fender still be better?

  • $unny

    couple of things:
    1. Blitz Fender pot crit proc is 25% so an 80% crit is possible for Gu/Ra just like gal tmg.
    2. you can put ultimate buster on blitz making it quite a competitive all-around lategame tmg that can even outdamage a good 13* in ult: i used lv17 sat aim as test pa, with most gu/ra skills on ult mob headshots but no wb. couldnt find tmg crit mastery skill so i just left it out, but if anything it should help out blitz and gal more than others. i even gave all 13* tmg a generous 150atk affix over fender’s 105(mizer/shot4/st.fev/noble/ult) and still blitz fender is super difficult to beat in ult and outdamages ideal tmg’s mean on mobs even without ult buster. considering that login stamps now give forest, desert, urban and sanctum stones which comprise most of blitz fender’s req list, i think its a great and easy pick up and could probably be considered endgame. and after all that it still can be sold for a hefty sum
    3. can probably include rifles and gunslashes since skull rifle’s end attract and glory rain are pretty epic on gu/ra and things like queen vera are worth mentioning in regards to gu/hu’s pp regen and drunken anga/vibras
    otherwise great job on the guide :)b

    • Selphea

      Good point on Ult Buster and thanks for the tips. I’ll add them with the revision I need to do on Oct 14th ><

      • $unny

        i don’t envy your workload, tmg’s are really difficult to pinpoint for endgame gear, probably due to zero range being lost so easily. like i don’t have gal tmg but i bet it loses zero range pot on the last part of shift period and other more range-ey pa’s, giving skull a clear advantage there, while in ult and boss breaks weakpoints might be harder to come by, making gal jump ahead instead. i have to concede my own ult buster point however, after some thinking since: only reason for gunner to go to ult right now is for ares tmg and rifle, both of which are not optimal anymore 🙁 it might make blitz into a more attractive sell overall, but then its not endgame if the goal is to sell it, so yeah midgame it is probably. all eyes on austere pot 🙂

  • Excalindwurm

    I was thinking, since there’s Orbital now. Is a Gu/Ra with Orbital TMG and Orbital leg (with Tian set, all unit crafted to PP) for end game is a good idea? Or is it not?

    • Selphea

      It’s about 1.6% damage behind Austere but with 60% APPR. I personally think it’s worth it if you don’t have a good 13* already. If you do then pass.

      • Excalindwurm

        I was on my way on gathering material for Skull series though, and I should be able to get either one (skull or orbital) this week. So between Skull and Orbital, is Skull still better?

        • Selphea

          Skull is a little weaker than Orbital.

  • Fujita

    How does a 30 ele Austere compare to other 13*? Also, Blocker Bredd or Ares for Satellite Aim?

  • Shiroe

    Hey, thanks for the guide. I actually commented on a video of yours a while back and I forgot to ask another question of mine. Recently I’ve been doing Challenge Quests since I discovered that zieg gives like 120k free CM and I’m trying to get an Ideal set. My question is as Gu/Ra, is Ideal Set really good at endgame? or is Austere w/ crafted saiki still better?

    • Selphea

      Effort : reward ratio. The best 4 machineguns for raw damage are Austere > Yas8000 > Orbital > Ideal, all within 1% of each other.

      Yas8000 has the PP consumption caveat, Ideal has the boss-only caveat. The other 2 are solid.

      Ideal is the easiest to get to 60% by far though. You can get it in a week of hardcore play or a month of casual play. So it’s really about how soon you want it and how much time you’re willing to put into it. Austere or Orbital are better if you can get them, but be prepared to spend more time.

      • Shiroe

        Yeah I pretty much get that, thanks. Well I haven’t really played for almost a year and I started from scratch so I’m pretty much around level 60 or something by the time you read this. I just discovered that “Austere” weapons are traded from Zieg. All I know is that it requires an Invader weapon, but I don’t really know what the requirements for Austere and Ivader are and from where these stones drop. I’m still deciding on whether I’ll use Ideal Set or not, I want to use it temporarily before getting better ones but as I was told 13* require special grinders which are hard to get, so I’m having second thoughts.

  • Diver Down

    One thing the guide doesn’t mention: alternating Front S-Roll and Grim Barrage makes for a very nice fast-travel setup, as long as your PP holds out.

  • Stormwalker

    Seems to me that the Valkyrie R25 should be pretty competitive now if using the R / Critical Strike Ranged ring? When hitting weak points you’re going to be getting the 10% damage from the potential 75% of the time (and 6% the rest of the time). If I used the damage calculator correctly, it hits a fair bit harder than Skull when getting the 10%, and doesn’t look that much weaker when getting the 6%, so you should come out ahead overall? Still lags behind Orbit and Austere, but obviously the Valkyrie is much easier to get.

    (Disclaimer: This is my first time messing with the damage calculator. I may have messed something up. Verify for yourself before buying anything.)

  • Blake Hall

    Could you explain the Tian set + Orbital set, I don’t understand how to combine them? And I don’t think there is an “Orbital” set either on the pso2 cirnopedia, What is that other icon beside the tian armor, it looks like dual blades? How would you be able to set a weapon on the armor palette?

    • Douglas Reeves

      The third icon shown is a third unit (レッグ/オービットセル) which has a set bonus when combined with any Orbit weapon (forming the Orbital set referred to here).

    • Selphea

      As Douglas says, Orbital is a new unit you can buy from Zieg, not found on Cirnopedia since it’s woefully outdated. Swiki has it here:オービットセル

      You combine the two by… wearing a Tian set, the Orbit unit and Orbit Twin Machineguns for two set bonuses :p

      • Blake Hall

        Oh!, Thank you so much, I just had such a hard time understanding this because I am running a Gu/Ra build, And I am just looking at Outdated stuff. xD

  • Ahri

    But Selphy, no is better Kaiser what this Tian set?

    • Ahri

      This is my currently build, in a future I think add AIS rifle:

    • Selphea

      Kaiser = 90 ATK and 30PP on 2 units.
      Tian = 90 ATK and 30PP on 2 units with PP craft.

      Is there any reason Kaiser is better? :p

      • Ahri

        6% resist for range and striking and more sexy (?).

        • Selphea

          I thought no one cared about defense! :’D

          But RATK craft has 42 more SDef, so that cancels out 1-2% Striking Resist
          RATK craft also has 4% Range Resist per unit and 14 more RDef, so it actually takes less ranged damage too.