Ja-jaan! Welcome to Affixing 101 version 2.0. Most items drop with a bunch of random affixes. Typically, these random affixes are far from suitable for what the item will be used for. The solution would be to overwrite these affixes to suit you better.
Affixing has changed a lot since this was first written. In general, supply has greatly increased so things that used to be expensive are now quite affordable. I’ll show how to make reliable, cost-effective affixing formulas with minimal fodder-making involved, while allowing for as many options as possible.
The real final boss of PSO2
First and foremost, here’s the link to Ordy’s Affixing Simulator, which is kept up to date:
Current Affixing Trends
Right now, the trend among rich players is to shove as much ATK as possible into the affixes. For a rough idea, something like this:
And the breakdown:
- Apprentice Soul – 40 ATK
- Power V – 40 ATK
- Modulator – 30 ATK
- Alter Arma – 20 ATK
- Ability III – 15 ATK
- Noble Power – 30 ATK
- Total – 175 ATK
People affix like this because a Saiki set crafted with all three pieces crafted for PP gives 55 PP by itself, and there is a class cap bonus that throws a further 10 PP at you.
Alternatively, even with two Saiki units crafted for HP, that’s still 45 PP before affixes come in, while giving enough survivability to take two medium-damage hits.
Once a character can do Klotho’s Time Attack Client Orders on Very Hard, as well as Extreme Quest Client Orders, affixes should be something to look at. Especially when using gear expected to last past Level 75.
Key Terms
Some key terms in this guide are:
Base Item
The item that you want to put affixes on
Fodder
The items that will be sacrificed to put affixes onto the base item.
Upslotting
Increasing the number of slots on an item by 1. Items with three slots become four, four become five and so on.
Junk
Worthless but easy to transfer affixes, like Body I, Ice Resist I, React I. Used for upslotting.
Dudu Fee
The amount Dudu charges you to make an affixing attempt. Increases exponentially as item rarity increases. A 7★ Hiei unit, for example, has 1/20 the Dudu Fee of an 11★ unit.
Ingredients
You will need:
Excubes
Lots of Excubes, but it’s fine because Magatsu and Extra Hard will trivialize 10★ and 11★ drops. Use +250% Rare Drop on rewarding Emergency Quests like Profound Invasion, Magatsu, Profound Darkness.
- One good round of Magatsu on Extra Hard, nets around 100 Excubes
- A Profound Darkness or Profound Invasion nets around 30.
Ability Success Rate Boosters
These things will mitigate failure chance, making affixing less of a gamble, or not a gamble at all.
- Ability Success Rate +10% – Largely outdated, but may still have some use during 10% boost weeks or when feeling lucky. Otherwise, it’s typically quite unreliable. Get these from player shop if needed.
- Ability Success Rate +30% – The bread and butter booster. Can get 100% across the board up to four slots on many affixes, or five slots during a boost week. Costs 20 Excubes.
- Ability Success Rate +40% – The ultimate booster. After October 2015, every day is practically 10% boost day. Affixes that used to need crazy amounts of luck are now possible with deep enough Excube pockets. Costs 100 Excubes.
Fodder
These are items that will be sacrificed to appease the RNG gods. Be prepared to shell out meseta for them.
Slot Manipulation
First we need to get the item to a good amount of slots to work with. This is how I’d suggest setting it up:
First Attempt
For your first attempt, start with a base item with two to three slots, aim for three slots. Work with cheap and easy affixes to get a rough idea of how affixing works. Use a 7★ to 9* weapon or unit to keep Dudu Fees low.
Weapons below 12★
Start with a base item with three to four slots, aim for four slots. Includes upgrades of the First Attempt if applicable, excludes Red weapons with unlocked potential. One difficult affix here can be worthwhile.
12★ and above, Red weapons
These are endgame weapons so go for five slots and above. Includes upgrades of previous tiers if applicable.
Upslotting the base item
To increase slots, affix with at least two fodder items containing junk affixes. Use 10% or 30% boosters as needed.
Two fodder items are recommended because the second fodder raises success rates a tiny bit.
In this example, I try to upslot a 1 slot Queen Viera with Panic IV. Note the double red arrows pointing downwards.
Downslotting
The reverse of upslotting. On low rarity weapons, this helps to keep the cost of affixing low, considering lower slot fodders tend to be more affordable.
On high end weapons, typically good 12★s and above, downslotting is not recommended as it will reduce their value. If a good weapon happens to drop with a lot of slots with undesirable affixes, just throw a bunch of easy affixes on it.
To decrease slots, affix with Ability III to get a high chance of failure.
Affix Matrix
This matrix gives a rough idea of how to not kill your wallet while affixing.
- Easy affixes tend to not need a lot of Fodder.
- Difficult affixes tend to need three Fodders.
- Very Difficult affixes tend to need five Fodders, either in the creation process or the affixing itself.
Cheap |
Expensive |
|
Easy |
|
|
Difficult |
|
|
Very Difficult |
|
|
The main takeaway here is that sticking to the Cheap and Easy part of the matrix will keep costs down, but the final item may not be very good.
One Difficult affix can typically be tacked on without complicated Fodders. On the other hand, putting two Difficult affixes on an item can be a challenge.
After the first Difficult affix, the next easiest way to push stats further would be an Expensive and Easy affix. With current availability of Excubes and affixes, I would consider the current bang for meseta affix format to be:
- Soul – Every item should be affixed with a Soul. The Soul may also help other affixes to stick, e.g. Quartz Soul boosts Power III and Spirita III’s success rates.
- Attack III – Cheap and Easy Affix 1
- Spirita III or On-season Fever – Cheap and Easy Affix 2
- Modulator, Flict or Alter – Difficult Affix
- Boost or Off-season Fever – Easy and Expensive Affix
Affixing Recipes (Basic)
Now we get cooking! First I’ll start with some easy recipes.
My First Affix
This used to be done more elaborately, but when using a cheap base item like Hiei, and with Excubes becoming very common, just shortcut the process to get 3 decent affixes.
How this works is Quartz Soul buffs Power III and Spirita III, although Fever will be used here instead. Replace Fever with Spirita if desired.
Replace Quartz Soul with Mizer Soul for RATK, or Elder Soul for TATK if needed.
For any component in subsequent recipes that require two easy affixes, use My First Affix without the Soul Receptor.
To use a different Soul in the result (e.g. Bayari Soul), put that Soul in Fodder 5.
Base Item | Junk | Junk | Junk |
Fodder 1 | Quartz Soul | Junk | Junk |
Fodder 2 | Soul Receptor | Junk | Junk |
Fodder 3 | Junk | Power III | Junk |
Fodder 4 | Junk | Junk | Fever |
Fodder 5 | – | – | – |
30% Booster | |||
Final | Quartz Soul | Power III | Fever |
Chance | 100% | 100% (80%) | 100% |
Basic 4-slot affix
For cheap units like a Hiei set, this recipe will get a Soul, two Easy affixes and a Difficult affix for 90 ATK with a balance of HP and PP.
I recommend Alter Arma/Tiro/Magia because Alter tends to be cheaper than Flict. An update in October 2015 made Extreme Quest affixes more common, and they have a higher chance than Vinculum without the need to mess with Anga Soul. Since Alter gives HP, Extend more units with the PP recipe to balance it out.
Doom Break, Flict or Modulator can also be used instead.
Using 30% here instead of 40% because the cost of paying 80 more Excubes is higher than the cost of 2 retries.
Base Item | Quartz Soul | Power III | Fever | – |
Fodder 1 | Soul Receptor | Junk | Junk | – |
Fodder 2 | Junk | Power III | Junk | – |
Fodder 3 | – | Junk | Junk | Alter Arma |
Fodder 4 | – | Junk | Junk | Alter Arma |
Fodder 5 | – | Junk | Junk | Alter Arma |
30% Booster | ||||
Final | Quartz Soul | Power III | Fever | Alter Arma |
Chance | 100% (70%) | 100% (70%) | 100% (70%) | 86% (56%) |
Basic Cheap 5-slot affix (Upslot)
This builds on the basic 4S recipe to get 5 slots for 110 ATK without Noble or combining Flict+Modulator. A cheap 5-slot affix is comparable to a more expensive 4-slot with less hassle involved, although changing the affixes after 5-slotting will be difficult.
Consider this for starter equipment or alt characters and classes. Once again, Alter here can be swapped for Doom Break, Flict or Modulator. This is a fairly flexible template.
Using Doom Break would make Ability III more likely to succeed.
Use Gryphon Soul to make the Power/Shoot/Technique fodder if needed.
Base Item | Quartz Soul | Power III | Fever | Alter Arma | – |
Fodder 1 | Soul Receptor | Junk | Junk | Junk | – |
Fodder 2 | Bayari Soul | Junk | Junk | Junk | – |
Fodder 3 | Junk | Junk | Junk | Alter Arma | – |
Fodder 4 | Junk | Junk | Junk | Alter Arma | – |
Fodder 5 | – | Power III | Junk | Shoot III | Technique III |
40% Booster | |||||
Final | Bayari Soul | Power III | Fever | Alter Arma | Ability III |
Chance | 100% (60%) | 100% (60%) | 100% (60%) | 88% (48%) | 76% (36%) |
Affixing Recipes (Intermediate)
Make Ideal set more ideal recipe
The Ideal set doesn’t come with a Soul, so it needs fixing! Unfortunately, at 5 slots, Soul Receptors start to become prohibitive.
Ideal set gives a generous amount of HP by itself. Personally, having both Stamina and All Resist on top of Ideal Set’s HP is overkill. The Spirita is justifiable though – Ideal set is pretty low on PP especially when swapping out to non-Ideal weapons.
Here’s a fairly easy way to add a Soul, using the new Toh’oh Soul from Tokyo and the new Doom Break ability from Odin.
Step 1: Make Ability III components
Put Shoot, Power and Technique and Doom Break into a Gryphon Soul item, easy peasy. Gryphon Soul with Doom Break is fairly common, but Doom Break can frequently be found with attack stats too.
Base Item | Gryphon Soul | Doom Break | Junk | Junk | Junk |
Fodder 1 | Junk | Junk | Shoot III | Junk | Junk |
Fodder 2 | Junk | Junk | Junk | Power III | Junk |
Fodder 3 | Junk | Junk | Junk | Junk | Technique III |
Fodder 4 | Junk | Doom Break | Junk | Junk | Junk |
Fodder 5 | Junk | Doom Break | Junk | Junk | Junk |
30% Booster | |||||
Final | Junk | Doom Break | Shoot III | Power III | Technique III |
Chance | 100% | 100% (80%) | 100% (80%) | 100% (80%) | 100% (80%) |
Step 2: Boom
Mash everything together.
“Monster Soul” refers to boss Souls from non-Ultimate Quest and pre-Tokyo content, like Ragne Soul, Snow Soul and so on, which combines with Toh’oh Soul to make a 35 ATK, 3 PP Soul for a 100 ATK recipe. Use a Soul that makes Spirita III and the relevant ATK stat stick. Go for cheap ones like Zigmor Soul, Nepto Soul and Vardha Soul.
Alternatively, find a Toh’oh Soul unit with Yamato Factor and replace Doom Break with Yamato Factor.
Base Item | Vinculum | Stamina III | Spirita III | Ability III | All Resist III |
Fodder 1 | Junk | Doom Break | Junk | Junk | Junk |
Fodder 2 | Junk | Doom Break | Junk | Junk | Junk |
Fodder 3 | Toh’oh Soul | Junk | Junk | Junk | Junk |
Fodder 4 | Monster Soul | Junk | Junk | Junk | Junk |
Fodder 5 | Junk | Doom Break | Power III | Shoot III | Technique III |
30% Booster | |||||
Final | Act The Soul | Doom Break | Spirita III | Power III | Ability III |
Chance | 100% (80%) | 100% (80%) | 100% (80%) | 100% (80%) | 100% (80%) |
Gal Gryphon dropped a 13★ with 7 slots recipe
13★ with 7 slots is a blessing and a curse. On one hand it’s a lot of potential power, on the other, at 7 slots a lot of options like Soul Receptor and Modulator are either nonexistent or prohibitively expensive.
Here’s a simple way to get 150 ATK on it in two steps. Once again Toh’oh Soul makes this easy.
This method takes advantage of Gryphon Soul’s compatibility with Ability III’s components, and how certain bosses drop high slot items with Vinculum and Mutation together.
90% Vinculum is a gamble but can be 100% during a boost week.
Step 1: Put basic affixes on the Base Item
Gryphon Soul makes Ability III’s components easy. Hopefully Gryphon was kind enough to give that. If not, Fodder 5 is open.
High slot Fevers are expensive, so skip if needed.
Base Item | Gryphon | Junk | Junk | Junk | Junk | Junk | Junk |
Fodder 1 | Junk | Power III | Junk | Junk | Junk | Junk | Junk |
Fodder 2 | Junk | Junk | Technique III | Junk | Junk | Junk | Junk |
Fodder 3 | Junk | Junk | Junk | Shoot III | Junk | Junk | Junk |
Fodder 4 | Junk | Junk | Junk | Junk | Fever | Junk | Junk |
Fodder 5 | – | – | – | – | – | – | – |
30% Booster | |||||||
Final | Junk | Pow III | Tech III | Shoot III | Fever | Junk | Junk |
Chance | 100% | 100% (80%) | 100% (80%) | 100% (80%) | 100% | 100% | 100% |
Step 2: Add the difficult affixes
Now we make the Ability III and top it off with Vinculum, Mutation and a Boost item.
I personally don’t recommend HP on weapons because the HP is lost during weapon swapping.
Base Item | Junk | Pow III | Tech III | Shoot III | Fever | Junk | Junk |
Fodder 1 | Toh’oh | Junk | Junk | Junk | Junk | Junk | Junk |
Fodder 2 | Quartz | Junk | Junk | Junk | Junk | Junk | Junk |
Fodder 3 | Junk | Junk | Junk | Junk | Vinc. | Muta. | Junk |
Fodder 4 | Junk | Junk | Junk | Junk | Vinc. | Muta. | Junk |
Fodder 5 | Junk | Junk | Junk | Junk | Vinc. | Muta. | Junk |
40% Booster, Add Special Ability | |||||||
Final | Act The Soul | Pow III | Abil III | Fever | Vinc. | Muta. | Boost |
Chance | 100%(70%) | 100% (80%) | 100% (60%) | 100% | 90% (50%) | 100% (80%) | 100% |
Affixing Recipes (Advanced)
Flict-Mod-Noble
Or perhaps bare minimum for competitive time attacking. Cram practically every high ATK affix into the item, which also means lots of meseta spent. The typical format is:
- Ultimate Quest Soul
- Attack IV
- Flict
- Modulator
- Noble Attack Booster
For 150 ATK, but I’ll suggest a 145 ATK version with an upslot first since that’s easier on the wallet. Scroll further down for the 150 ATK non-upslot version.
This is kind of complicated so I’ll work from top down.
Final Affix
The final affix looks like this (I’ll use the SATK variant):
Base Item | Double Soul | Junk | Flict Arma | Modulator | – |
Fodder 1 | Soul Receptor | Junk | Junk | Junk | – |
Fodder 2 | Bayari Soul | Power III | Junk | Junk | – |
Fodder 3 | Vol Soul | Power III | Junk | Junk | – |
Fodder 4 | Junk | Junk | Flict Arma | Modulator | – |
Fodder 5 | Junk | Junk | Flict Arma | Modulator | – |
40% Booster, Add Special Ability (ATK & PP) | |||||
Final | Bayari Soul | Power III | Flict Arma | Modulator | Noble Boost |
Chance | 100% (60%) | 100% (60%) | 88% (48%) | 94% (54%) | 100% |
That’s three souls, Double for helping Modulator, Vol for helping Power III and Bayari for the final affix. An 88%s and a 94%, adds up to a net 83% success rate.
The toughest part of this recipe is getting Flict and Modulator on the same item, three times, including the base item. Easy way is to get three Flicts at four slots, three Modulators at four slots and mash them together with a 30%. Be prepared to shell out tens of millions, three times over.
Another method of doing that at a price that vaguely resembles affordable would be to do an upslot, and using the Same Item bonus to minimize chance of failure.
How to get the Same Item bonus? Work from two slots. I suggest using a dirt common unit like NPC shop units, Gal Gryphon’s Luxe units or Magatsu’s elemental units. So the Base Item for this will be one of these. Of these, the 1★ Sub units have the lowest Dudu fee.
Step 1: Make 3-slot Sub Fodder.
Six 3-slot fodder items are needed per item. Three Modulators, three Flicts. One of the Modulators needs an Apprentice or Double Soul on it. This recipe is for getting that:
For the other Modulator items, drop the Receptor. For the Flict items, drop the Soul as well since it does nothing to boost Flict’s success rate. Both will be gambles with a 30%. Be prepared to retry. The alternatives are cluttering your bank with Modulators and Flicts until a boost week happens, or burning 600 Excubes to get all fodders at 100%.
Base Item | Junk | Junk | – | |
Fodder 1 | Junk | Modulator | – | |
Fodder 2 | Junk | Modulator | – | |
Fodder 3 | Junk | Modulator | – | |
Fodder 4 | Soul Receptor | Junk | – | |
Fodder 5 | Double Soul | Junk | – | |
30% Booster | ||||
Final | Double Soul | Modulator | Junk | |
Chance | 100% (70%) | 93% (63%) | 100% |
Step 2: Upslot Luxe fodder to 4 slots.
Mash all six fodders together. Double/Apprentice Soul can go bye bye after this, it’s served its purpose of making the upslot less of a gamble. If all six units are the same junky Luxe unit, only Flict Arma will be a gamble.
Base Item | Double Soul | Modulator | Junk | – | |
Fodder 1 | Junk | Modulator | Junk | – | |
Fodder 2 | Junk | Modulator | Junk | – | |
Fodder 3 | Junk | Junk | Flict Arma | – | |
Fodder 4 | Junk | Junk | Flict Arma | – | |
Fodder 5 | Junk | Junk | Flict Arma | – | |
30% Booster, Same Item Bonus | |||||
Final | Junk | Modulator | Flict Arma | Junk | |
Chance | 100% (80%) | 100% (72%) | 94% (64%) | 100% |
Step 3: Do the Base item.
This is the hardest part. You just did two Flict/Modulator fodders right? And Double/Modulator fodders too? Now you get to do them all again!
Base Item | Double Soul | Modulator | Junk | – |
Fodder 1 | Soul Receptor | Junk | Junk | – |
Fodder 2 | Junk |
Modulator | Junk | – |
Fodder 3 | Junk | Modulator | Flict Arma | – |
Fodder 4 | Junk | Junk | Flict Arma | – |
Fodder 5 | Junk | Junk | Flict Arma | – |
30% Booster | ||||
Final | Double Soul | Modulator | Flict Arma | Junk |
Chance | 100% (70%) | 93% (63%) | 86% (56%) | 100% |
Flict-Mod-Noble (Non-upslot)
Similar to above, but this is the more expensive, safer version. Since it’s a non-upslot, Power IV is possible.
Fodder
Create Power IV at 60% either by combining two Power IVs, or three Power IIIs with a relevant Soul. This method will pre-create Power IV.
In the event that Toh’oh Soul is cheaper than Power III, make a simple Vol Soul/Power III fodder here and then make a Toh’oh Soul/Power III fodder to combine Power III in the final affix instead.
Base Item | Junk | Power III | Junk | Junk | Junk |
Fodder 1 | Junk | Power III | Junk | Junk | Junk |
Fodder 2 | Junk |
Power III | Junk | Junk | Junk |
Fodder 3 | Vol Soul | Junk | Junk | Junk | Junk |
Fodder 4 | Vol Soul | Junk | Junk | Junk | Junk |
Fodder 5 | Vol Soul | Junk | Junk | Junk | Junk |
40% Booster | |||||
Final | Vol Soul | Power IV | Junk | Junk | Junk |
Chance | 100% (80%) | 100% (60%) | 100% | 100% | 100% |
Final Affix
Then do the final affix like this:
Base Item | Vol Soul | Power IV | Junk | Junk | Junk |
Fodder 1 | Toh’oh Soul | Junk | Junk | Junk | Junk |
Fodder 2 | Junk |
Power IV | Junk | Junk | Junk |
Fodder 3 | Junk | Junk | Flict Arma | Modulator | Junk |
Fodder 4 | Junk | Junk | Flict Arma | Modulator | Junk |
Fodder 5 | Junk | Junk | Flict Arma | Modulator | Junk |
40% Booster, Add Special Ability (ATK & PP) | |||||
Final | Act The Soul | Power IV | Flict Arma | Modulator | Noble Power |
Chance | 100% (60%) | 100% (60%) | 100% (80%) | 100% (90%) | 100% |
Flict/Modulator has been covered in the previous part, and the rest of it is just a variant of My First Affix.
General Recipe Reference
- Stat X + Stat X = Higher chance of Stat X
- Stat III + Compatible Soul = Higher chance of Stat III
- Soul Receptor + Soul = 100% chance of Soul
- Power III + Shoot III + Tech III = Ability III
Important Affix Reference
For a full list, check Arks Visiphone or SWiki
Power III | Shoot III | Tech III | Spirita III | Stamina III | |
Quartz Soul | ● | ● | |||
Vol Soul | ● | ● | |||
Gwana Soul | ● | ||||
Mizer Soul | ● | ● | |||
Ran’sa Soul | ● | ● | |||
Fang Soul | ● | ||||
Elder Soul | ● | ● | |||
Ragne Soul | ● | ● | |||
Wolga Soul | ● | ||||
Chrome Soul | ● | ● | |||
Magatsu Soul | ● | ● | |||
Gryphon Soul | ● | ● | ● |
Last Updated July 24th, 2016