Simple looking enough quest. Enter district, kill mages. Enter sanctum, kill more mages. Enter bottom floor.
And then two shadowy elites show up. Whoa. Good thing I’m playing a Sorcerer.
The one on the left is a melee dual wielder. The one on the right uses a fire staff. So…
- CC the melee
- Burn the caster
- Kite the melee back towards the door so the boss doesn’t jump you while your bars are almost empty
- Kill the melee to spawn the boss
- Pull the boss towards the door
- Kill the boss. He’s a CCable melee.
I honestly did not expect that the boss’ adds would stay at their spawn point. I thought it’d just give extra burn time before they reached, but you take what you can get :p